include $(STDMAKE)
include $(GFX2_LIBDIR)/gfx-options

SRCS = Ball.cxx BallMath.cxx BallAux.cxx
OBJS = $(SRCS:.cxx=.o)

TARGET = $(GFX2_LIBDIR)/libgfx.a



all : $(OBJS)
	ar cr $(TARGET) $(OBJS)

clean:
	-$(CLEAN)
